#pragma once
#include "DXUT.h"

class CDxConsoleSampleNode:public ISceneNode,public IMsgProcessor
{
public:
	CDxConsoleSampleNode(void);
	~CDxConsoleSampleNode(void);

	virtual void OnUpdate( double fTime, float fElapsedTime );

	virtual void OnD3D9FrameRender( float fElapsedTime );

	virtual bool Unload();

	virtual bool Load();

	virtual LRESULT OnMsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,bool* pbNoFurtherProcessing );

private:
	
 
};

